International Journal of Advances in Computer Science and Its Applications
Author(s) : AMIT SHARMA, ANUJ KUMAR, NEERAJGANGWAL, P.K. GARG, R.D. GARG, S.K. GHOSH, VISHAL YADAV
We can use the multimedia techniques for the advancement of education. As we know that virtual world provides a logical progression in learning tools within a constructivist pedagogical perspective. Gaming industry cannot only be used for entertainment but can also be used for education purposes. So we have developed a 3D virtual lab environment in which a user can simulate the various research experiments and can learn from a distant place.